How could a shrine puzzle be so worthless? Its a medium-sized guardian robot who will have an assortment of weapons and shields to use against you, and either a small, medium, or super-sized health pool depending on whether its a minor, modest, or major trial. Or maybe it should be a comparison to the 70 stars out of 120 in Super Mario 64. No puzzle inside the shrine. This is also useful when its raining. Breath of the Wild has been released in the following languages: Japanese, English, Dutch, Canadian French, European French, German, Italian, Russian, Latin American Spanish, European Spanish, Traditional Chinese, Simplified Chinese and Korean. Theyre very well put together, but theyre also tiny. Mini-bosses have the same problem. On a surface level this may appear like a good chunk of content. You shoot an orb off a pillar into the docking pit. But it doesnt always mean that. I know that Ill play it again with the DLC features and hard mode later on in the year but, without those additions, I dont know if I would want to. Absolutely, why not. It genuinely breaks my heart that the lock on sucks and theres no way to dodge outside of it, because that flexibility is whats missing here. Of these 35, 25 of them ended with an empty shrine. Probably because theyre also what I consider to be overpowered for locking enemies down in quick hits, and long range pokes. The lizards are far more agile but this brings its own problem: they dart away from your attacks so much, or if you try to close the distance between them, thats it often a better strategy to just wait for them to come to you and then counterattack. The Legend of Zelda: Breath of the Wild | Interface In Game | Video game UI Discover The Legend of Zelda: Breath of the Wild Game UI Interface such as menu, quest, inventory and all the components of the game. Tougher fights. "The history of the royal family of Hyrule is also the history of the Calamity Ganon; a primal evil that has endured over the ages." Theres a surprising amount of freedom found in combat that mirrors the exploration in the world, and how you can creatively break the games puzzles. They all have the same moveset. Same goes for other weapons. The most standard of these were encountering other travelers on the road. All of the easy ones would have been the first 20 or so you found in the world. You have the fields, a mountain range, the ruins of the temple of time, and your first tower to find. So if youre not upgrading your armor as you play, then you are going to get smacked around a lot by the same high damage weapons that youll start to use. (LogOut/ More than that though, the many villages in the game are prospering. But sometimes, for no reason I can determine, it just doesnt work. This was one of many little tricks that I taught myself while playing through experimentation, and its one of the best things that the game doesrewarding player creativity. Im not even in the path of the enemy weapon, and yet the game still gives me the fancy Matrix reward. The hinox also solves this problem with the amazing inclusion of weapons still embedded in its body, or hanging on its neck as trophies, from adventurers it killed in the past. Go nuts. These are all identical. "Bit by bit, I've gotten Link to open up to me," she explains in one entry. Purify the divine beasts. And the only change in the environment are the pillars you need to bait them into slamming through when they enter a certain attack. Ill talk about the bosses more later when we get to combat, but for now I want to hammer home how disappointing this was for me. Shrines. And it is very, very easy to get lost in this game. Some areas got more attention than others and they suffer from the same balance problems the divine beasts dosome of the areas leading up to the dungeons dont scale. I loathed that I had to run away from this lynel because my weapons werent good up to the task. Each weapon has a damage number attached to it, and each number stands for one quarter heart of damage. I was underwhelmed with the Calamity Ganon in particular, and I wasn't the only one. And a sword infused with lightning. And they were pretty good. The riddle that requires you to stab a platform with a specific weapon should have really had a puzzle shrine underneath it. I get that there's a bunch of stuff other side characters say, but I'm interesting specifically in the dialogue that happens in the main storyline, during the cutscenes. And still 3 and a half with 84 armor. Unfortunately Im not able to record footage when the console is undocked. More important than the orbs however, are the Sheikah Slate powers that each of these shrines gives to you. And you can only carry a fixed amount of them. Its the reason why I enjoyed the Great Plateau so much on both playthroughs, and also returning to that highly focused system on Eventide Island. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Inconsistent Rules, Mobility, and Balance. When Link finds a korok, it pretty much keeps the same exact dialogue, which is "yahaha, you found me!" However, that changes within the forest walls. Which is such a waste of an enemy type. Your attacks usually make small enemies enter a chain of stuns that you can continue to lock them down if youre relentless. In Zelda, theres a hell of a lot more in the spotlight. The way damage is handled is that higher level enemies have an added damage bonus to each attack. The most interesting thing they can do are when the bats come at you in swarms at night, or when an octorock is on the fringe of a battle youre fighting at a camp. Just three. Its 15 hearts worth of damage. Want to ignore the roads and the paths weve made? If you want something moredeep combat, an engaging story, any sort of challenge, or interesting puzzlesthen you could probably skip Breath of the Wild. Gained some more hearts and stamina. First, you should visit and reclaim the four Divine Beasts around the land, that were set as weapons to help defeat Ganon before he corrupted them. Instead you ride up to the top, make a simple jump, and then freeze the gear at the right time. Game Search ; All Games ; Game Guides & Help ; Latest Updates ; Forums & More Content ; Your Account + Add Your Cheats and Codes / Ask a question + Help a gamer - Answer questions + Pokemon Ultra Moon Guide + Pokemon Ultra Sun Guide + Sims FreePlay Guide . Tip 2: Let the Dialogue Assist with Character Development. And it is. The other is a cube so you can securely set it somewhere, which I thought was a neat touch. My response to this may seem extreme but I hate it when games mix gear progression and skill together, without making it so players can still skill their way through if they play well enough. And returning to the low disposable ones isnt possible because of the appearance of high hp monsterstheres a reason why the game takes you from that 10 damage potential stick to 1,200 Master Sword. Weapon durability in this game has been such a hot topic that Ive read quite a bit of articles on it. And a lot of you may have just thought Youre crazy, of COURSE it does, but give me a minute here to explain. Theres no clever, grand level design like in many other dungeons in the series. I got here so soon that I was still armed with my crappy Plateau weapons. If you dodge while those conditions are met, then you get a McFlurry Rush. After that, youre given the task to find four shrines on the map. And so many of them are good that I ended up hoarding them all and rotating between my Master Sword and two free spots for some the of the average Dragonbone equipment I could scavenge from higher enemies in each fight. Link could still have an open slot to grab enemy weapons that should always be balanced through world level to be just a little better than your permanent ones. The worst offender for stuff like this are the bokoblins with spears. He pilots the Divine Beast Vah Medoh Locations[edit] Divine Beast Vah Medoh Quests[edit] Free the Divine Beasts Main Quest Divine Beast Vah Medoh And equipment that is much more fancy and durable than what you started with. When it comes to how to write great dialogue in a script, most advice tends to be quite vague. And then a few minutes later I would be thinking the opposite: how could combat be this bad? Theyre too small for that. If youre too close to him hell do a big blast move. Well those can become weapons. Every 45 minutes in the game, you are going to get a notification that explains where the shipwreck has occurred. 4. By lost I mean sidetracked. Theres probably a ton of things like this in the game that I missed in combat because the game can be so damn easy to break. But he did. Whats the word Im looking for here? This is actually a cool concepttiming different bombsbut after doing this first part of it youre already done. Weve already gone over how variable the quality some of the quests can be. The next boss in this series seems to abide by these rules with his overhead slam. After that, these were never a threat to me. So I wish I had gotten to experience them properly on my first playthrough in the dungeons. that must shine upon Hyrule once again. No flurry rush. I purposefully went to the side of the weapon and, long after the attack started, dodged. YOU MUST BE LOCKED ON.. But then again maybe this is a joke that failed to land. paywalls or sell mods - we never will. I didnt get to enjoy boss fights. Without being locked onwhether thats at an enemy or empty spaceLink doesnt dart to the side or do a flip. Part Four The Elder Scrolls Has Glass Weapons Too. The other, far more fun reward is the glider. The monsters are all content to mind their business. When he was left in the Resurrection Shrine, all he has is a hilt with a jagged blade. You get off and say Yep, its a shrine. Or you hear it with your shrine-dar in the slate and play a game of hot-or-cold to locate it. Theres beauty and animals everywhere. I kept pushing on, with supplies dwindling as I ate most of my food to replenish hearts lost to the cold, before finally finding a shrine and then the tower shortly afterwards. So each damage point is a quarter of a heart. Hyrule is now a post-apocalyptic fantasy setting. Shrines reward you with spirit orbs that are functionally heart pieces from the previous games. You can steal these weapons in the fight, meaning the encounter itself is supplying you the means to beat it if youre smart or quick enough. I didnt do any of the main quests. It also includes configuration files for the actor and AI system. When to try to trigger a flurry rush on the biggest monster. It changes from a big exciting turning point in a battle, to something that makes you pause and interrupt yourself as you decide what to use next, like a man who cant choose what brand of shitty cereal he wants to get at the grocery store and spends twenty minutes staring at all of the colorful boxes until they lose all meaning. It was also the first weapon I would always use during fights before moving onto waste my breakable ones. This time well be fighting him in Hyrule Castle. So lets split this up because that was a fairly bold thing to say and I need to support it. Just check all flip PDFs from the author THE MANTHAN SCHOOL. Ive said it a few times now: that I loved this part of the game. They were all far, far easier than normal enemy groups in the world. And thats it. To force the player to use different weapon types, and adapt to each. In the immortal words of Shania Twain, this dont impress-a me much. If you count the tutorial introduction shrine for these fightswhich I definitely think you shouldthen these take up 21 of the shrines in the game. And there are the guardian robots. For this lynel attack, I am waiting for a timing window so I get the rush and, even flipping so well over his sword, it doesnt activate. in Gothic > Various 462,708 downloads (249 yesterday) 7 comments 100% Free. I was very excited the first time I got to this point. So the red bokoblins are the weakest. Theres a childlike wonder in climbing things. Theyre unfortunately too simple but the idea is still present. Its a shame they couldnt have done the same with some fights that use the environment as a part of the encounter like the molduga does. I saw Death Mountain in the distance and I immediately wanted to go there. If youre gliding then you can trigger arrow time. The games combat is the best of these but falls short of its potential, and has some balance issues that are so terrible it feels like it was made by a team of amateurs in comparison to the experts that developed the exploration you experience through the world. MBIZO CHIRASHA( International -Zimbabwean) is a Pan-Writivism Laureate Literary Arts Activism Diplomate/Influencer, Certified Projects Curator, African Writing Associate/Visiting Arts Programs, World Renowned Anthologist, Poet in-Residence Emeritus ,Festivals Convener/Speaker/ SpokenWordArtist. You shoot the first rope and see that they fall to press down a button. Hell if you did this right Link could get away with just having one weapon slot, period. Except youre actually confined more than you might think. Hylia Serif is probably the "Breath of the Wild font" you are looking for. It was a great video. Then you throw a ball through the door it opened into another pit. This is a bigger problem than the mini-bosses. It spoiled any sense of exploration I had in that moment too. The first group on the left are the 60 shrines you find and then solve a puzzle inside. Although I do prefer games to have at least 60 frames per second, I am not a big frame rate snob. And it triggered flurry rush every time. Have the same introduction from a ghost of the pilot who died inside when Ganon took over. And each set of 10 or 15 could have that order scrambled within its tier, with harder versions of each type of shrine in each set so developers can still design these shrines by building on previous concepts, while still making it so each player sees them in a different order. The koroks who live in Korok Forest are very verbal. During combat things are usually fine, except for moblins. I know full well that this type of thing doesnt appeal to everyone but combined with everything else to do with exploration, it made this part of the game immensely enjoyable. Why was so much of my time being wasted, when theres already an overwhelming amount of places to go and find? What is the Hylian language in Breath of the Wild? However, lets start out being positive because if you do manage to walk this narrow line and find a way to make combat fun, then it can be enjoyable. The Master Sword is the only weapon in the game that doesnt break permanently. Well, even though I could beat this monster, Link could not. More armored and slow. Then, as the final thing that pushes this all from great to brilliant, you can use the Sheikah Slate function I mentioned a minute ago. However, in the presence of guardian enemies, it gains a damage buff. But I look forward to being proven wrong. Same thing. Theyve quarantined off the diseased parts of Breath of the Wild and responded to the best of it. Moblins especiallythey feel like theyre just larger bokoblins. The weapon should slice or stab the air wherever you just were and, the closer your dodge time was to taking damage, the more that it seems like it should be given a reward. But the other 5 were terrible. But wait, there's more! You do a small set of dungeons, find their treasure, and kill their bosses, and then have those key items for the next grouping of dungeons that you can do in a different order. Well because balancing offense and defense like this when you cant be sure if players will even have access to upgrading armor is a nightmare. The name Mega Shrine is sort of weird though. There are many, many ways to achieve the goals on this list that are better than the game currently works. Scary Movie 3 Script. But on the other side, you have another game. This is the most fertile beginning that I think any Zelda has ever had, and it goes on to to be the most lackluster series of puzzles and dungeons that Ive ever seen in one of these games. I know its not fair to want MORE content, because Breath of the Wild is already brimming with stuff to do. Seen here, they have a warning animation that has them twirl the spear once before they stab. And some highly questionable use of hyper armor. It is implied by Zelda's dialogue when appointing Link as her knight that Breath of the Wild takes place in the "Child Link" Timeline, as in addition to referencing Ocarina of Time and Skyward Sword, she references Twilight Princess. Theres the human assassins in the Yiga clan. Because the world in Breath of the Wild levels with you. So a basic red bokoblinthe lowest enemy in the gamewill deal half a heart worth of damage with a 2 damage stick. Video Game Dunkey has a great video that showcases how fun this can be. There are other solutions tooespecially if you agree its later on in the game that the weapon clutter gets to be the problem. So shrines already have an intrinsic value and allure for you to find them via exploration. The mazes you can discover hint at the potential here. Picking stuff up with magnesis feels clumsy and slow, for example. Upgrading armor breaks the game. So lets ignore the story and speak about that. Conversely, discovering the ruins at the end of the games biggest canyon, and fighting my way through many broken guardians, was one of my favorite moments in the game. Except I can think of three solutions to this problem, and Im just a guy with a YouTube channel, not a legendary experienced developer at Nintendo. This also means puzzles and bosses can be built safely with the knowledge that every player will have access to these weapons. This means that the shrines dont actually have to physically match their entrance location on the map. And this is where you upgrade your equipment slots and return to try to pull out the Master Sword when you get a new heart container. And having even four real, proper dungeons hidden in the worldwhich would still be too small of a numberwould be a massive amount of work. Same for the guardians. In reality though, its anything but that. I looked forward to it the whole gamestumbling upon the entrance of some place and having a whole different kind of experience in a dungeon, with a new tool, and an awesome boss. A quest that I got a long time later and watched as it instantly auto-completed in my quest log. Except for when an attack glitches out and deals damage twice quickly in succession, which was rare. But youre already done. To allow equipment expansion slots to appear valuable. Kill Ganon. Then, when you begin to slowly glide down from up high, you have the time to look around and study everything as you descend. Its just a random selection of shifting in place and then spewing an evil breath in a cone in front of him. The interior has to match the exterior in some way. I dont think the magical rods really count. Three arrows to the facemask area are meant to stun these bosses but sometimes it just doesnt workbut it works enough of the time that its clearly intended. I had so many possible directions to go but I eventually decided to go south. The much larger guardians are something Im unsure about. He died to a couple of guardians instead. Youre given a brief but beautiful shot of Hyrule and the title of the game fades into view. Now go." Princess Zelda. This starting area is called the Great Plateau, and its raised on all sides from the rest of Hyrule. But enough. I do have to say that this fight has a lot of cool details. Hyrule is so vast, and beautiful, and overflowing with detail. Imagine if putting a bomb in the slot would work just as well because its the same shape. But theyre likely to be a completely different set. It was a real pleasure to get lost in this worldwhich is exactly what I did for my first fifty hours or so. Do you just ignore them and focus on the good, since thats what stood out the most to you?